Input device
n computing, an input device is a peripheral (piece of computer hardware equipment) used to provide data and control signals to an information processing system such as a computer or information appliance. Examples of input devices include keyboards, mice, scanners, digital cameras and joysticks.
Many input devices can be classified according to:- modality of input (e.g. mechanical motion, audio, visual, etc.)
- whether the input is discrete (e.g. key presses) or continuous (e.g. a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous)
- the number of degrees of freedom involved (e.g. two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications)
- Whether the input is direct or indirect. With direct input, the input space coincides with the display space, i.e. pointing is done in the space where visual feedback or the pointer appears. Touchscreens and light pens involve direct input. Examples involving indirect input include the mouse and trackball.
- Whether the positional information is absolute (e.g. on a touch screen) or relative (e.g. with a mouse that can be lifted and repositioned)
Keyboards
Main article: Computer keyboard
A 'keyboard' is a human interface device
which is represented as a layout of buttons. Each button, or key, can
be used to either input a linguistic character to a computer, or to call
upon a particular function of the computer. They act as the main text entry interface for most users. Traditional keyboards use spring-based buttons, though newer variations employ virtual keys, or even projected keyboards. It is typewriter like device composed of a matrix of switches.Examples of types of keyboards include:
Pointing
Pointing devices are the most commonly used input devices today. A pointing device is any human interface device that allows a user to input spatial data to a computer. In the case of mice and touchpads, this is usually achieved by detecting movement across a physical surface. Analog devices, such as 3D mice, joysticks, or pointing sticks, function by reporting their angle of deflection. Movements of the pointing device are echoed on the screen by movements of the pointer, creating a simple, intuitive way to navigate a computer's graphical user interface (GUI).High-degree of freedom input devices
Some devices allow many continuous degrees of freedom as input. These can be used as pointing devices, but are generally used in ways that don't involve pointing to a location in space, such as the control of a camera angle while in 3D applications. These kinds of devices are typically used in virtual reality systems (CAVEs), where input that registers six degrees of freedom is required.Composite devices

Wii Remote with attached strap
- Game controller
- Gamepad (or joypad)
- Paddle (game controller)
- Jog dial/shuttle (or knob)
- Wii Remote
Imaging and input devices
Video input devices are used to digitize images or video from the outside world into the computer. The information can be stored in a multitude of formats depending on the user's requirement.- Digital camera
- Digital camcorder
- Portable media player
- Webcam
- Microsoft Kinect Sensor
- Image scanner
- Fingerprint scanner
- Barcode reader
- 3D scanner
- Laser rangefinder
- Eye gaze tracker
Audio input devices
Audio input devices are used to capture sound. In some cases, an audio output device can be used as an input device, in order to capture produced sound.- Microphones
- MIDI keyboard or other digital musical instrument
Punched Card devices
See Punched card input/output.Other
source:wikipedia
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